Anno 1404 Venice City Layout Link Jun 2026

[Row of Houses] [Row of Houses] ----------------------------------- [Street] ----------------------------------- [Row of Houses] [Public Building / Fire Station] [Row of Houses] Step-by-Step Construction Plan

Draw a square loop of roads directly around the Marketplace.

, strategically placed at the edge of the residential grid to keep the peace while satisfying the thirst of the growing populace. Public Health : Between the blocks, the Debtor's Prison

Are your production buildings strictly separated from your houses via a green buffer or mountain range to maximize decoration space?

Use dirt roads dragged over the seafloor and cover them with Quay Wall Stones to create solid-looking walkways and bridges between your aquatic districts. Strategic Industrial Layouts anno 1404 venice city layout

If you are interested, I can also discuss the best island types for production or how to layout your harbor to maximize efficiency.

Keep your Alms Houses on the outskirts of your main city grid. They require access to basic food but do not need to clutter your pristine Noblemen sectors.

of the Orient sent a steady stream of luxury goods. The harbour was a forest of masts, where Small Trading Ships

Houses are typically placed in double rows (2xX) with roads on both sides for easy access. Use dirt roads dragged over the seafloor and

Are you playing a or a high-difficulty military scenario ?

Are you focusing on an or Oriental (Southern) island?

: Build a single Marketplace surrounded by 30 Peasant houses. Upgrade roads to stone as soon as possible.

An optimal end-game layout cannot be built instantly. You must phase your construction to manage your early-game budget. Phase 1: The Peasant Settlement Place your first . Surround it with a double ring of Peasant Houses . They require access to basic food but do

Sultans and Envoys require a completely different aesthetic and mechanical setup. Because Oriental buildings have different dimensions, your layout must adapt.

Build your 3x2 or 3x3 house blocks within these quadrants, leaving a 2x2 tile space empty near the center for a future Fire Station and Surgeon.

Ensure Market Buildings (warehouses) are placed near your production buildings, not your houses. Citizens do not need warehouses; industries do.

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A Chapel is small, but a Church is large. Don't build houses where you know a Church will eventually need to go. Leave a visual placeholder (like a temporary dirt road grid) to save the space.

unloaded the spices and quartz needed to satisfy the Envoys in the southern islands. As the final stone of the Imperial Cathedral