Legacy 2 Ancient Curse Walkthrough Text Top Fix Jun 2026

Solve the wall light puzzle with these positions:

Use the clue from the paper to arrange the spikes so that the large grill door opens. Note that the trapezoid on the diagram represents the opposite end of the room, not the end with the door.

Use the sliders to expose six buttons. Ignore the numbers on the buttons. Use the clue from Room 8 to press them in the order: 4, 6, 3, 5, 1, 2 . The door opens – proceed (still labelled as Room 5 on the map).

Look closely at the statue in the center. Pick up the small stone fragment from its base.

The flower releases a gem .

The journey begins in the entry room of the pyramid. Your goal is to unlock the main chamber door.

: Many puzzles involve rotating hexagons, sliding bars, or adjusting mirrors to reflect light beams. Item Inspection

Obtain the Chronometer Lens (slows time for 5 seconds – essential for final boss).

: If a door is locked in a lower-numbered room, you often won't find the key until several rooms later (e.g., the Egyptian piece found in Room 14 is the key for the Room 2 chest). legacy 2 ancient curse walkthrough text top

with the hammer – you find a strange metal device with concentric circles.

The game numbers each room on its in-game map, starting from the entrance. Follow these instructions sequentially to progress through the pyramid.

After the opening cinematic (the death of your mentor, Alric), you wake up in the . Objective: Find a weapon.

Go down the stairs (still Room 15). Go through the door right next to you – you are back in but a different area. Take the small hatch door from the bench. Solve the wall light puzzle with these positions:

: Walk to the exit door. Insert the Crystal Key into the illuminated center slot. Turn it to open the way forward. Room 5: The Chamber of Time Main Objectives Solve the sundial puzzle. Escape the pyramid. Step-by-Step Guide

Adventure Game Guide Team Game: Legacy 2: The Ancient Curse (Hidden Object / Adventure)

Once the heights are set, place each corresponding token into its respective pillar slot. The floor will rumble, and a bridge will extend to the next zone. Room 5: The Grand Scribe's Library

Before diving into the walkthrough, keep these tips in mind: Ignore the numbers on the buttons