Fightcade Lua Hotkey Here

-- Bind the toggle to Lua Hotkey 2 input.set(2, toggle_autofire)

-- 1. CONFIGURATION -- Define your keys here (See "Key Reference" below) local MY_TOGGLE_KEY = "F1" local MY_MACRO_KEY = "F2"

-- Example 1: Toggle Hotkey (Press once to turn on, again to turn off) if input.get().MY_TOGGLE_KEY and not prev_toggle_state then is_toggled = not is_toggled

Mapping these keys is done through the emulator's input configuration menu rather than the main Fightcade lobby. fightcade lua hotkey

The existence of these powerful Lua scripts is a testament to the dedication and ingenuity of the Fightcade community. Several individuals have made foundational contributions:

-- Register the on_frame function emu.register_frame(on_frame)

To create effective hotkeys, you need to understand the available Lua API functions in Fightcade's FBNeo emulator. While official documentation is limited, the community has documented many useful functions: -- Bind the toggle to Lua Hotkey 2 input

FightCade's emulator exposes a Lua API. To make a "hotkey," you generally need three things:

Create a .lua text file (e.g., trainer.lua ).

Move the script to a folder named lua inside your Fightcade/emulator/fbneo/ directory. Move the script to a folder named lua

Quickly access options like dummy behavior or health regeneration.

-- FightCade FBNeo Lua Hotkey Template

-- Bind the function to Lua Hotkey 5 input.set(5, save_mission_state)

[Fightcade Directory] ──> [emulator] ──> [fbneo] ──> [lua] Launch Fightcade and enter a game lobby. Click to launch the offline emulator window.

This typically indicates you're using a script that requires Fightcade2's FBNeo emulator on an older emulator like FBA-RR. Ensure you're running the latest version of Fightcade.