X360ce Install Microsoft Visual C Exclusive Jun 2026
: Newer versions of x360ce require the 2015-2019 combined package. DirectX End-User Runtime (June 2010) : Essential for the libraries to function. .NET Framework 3.5 & 4.6+
Setting up the is the ultimate solution for PC gamers wanting to use generic DirectInput controllers on modern, XInput-only games. However, many users experience a sudden roadblock where x360ce demands an exclusive Microsoft Visual C++ installation , constantly throwing errors like MSVCP110.dll missing , MSVCP120.dll missing , or loop warnings about the Visual C++ 2015-2019 Redistributable . This comprehensive guide provides step-by-step instructions to fix runtime dependency loops, troubleshoot system architecture issues, and properly configure x360ce for seamless gameplay. Why x360ce Requires Exclusive Visual C++ Runtimes
This uses the traditional method of placing x360ce.exe directly into the game's executable directory. Step 4: Configure the Emulator
If the auto-mapping fails, go to the "Controller 1" tab. Click the dropdown next to each button (e.g., Button 1), select "Record," and press the corresponding button on your controller. Save: Click "Save" in the bottom right. Troubleshooting Common Issues 1. xinput1_3.dll Error or Crash on Start x360ce install microsoft visual c exclusive
What or DLL error do you see on your screen? Are you trying to run a 32-bit or a 64-bit game? What model of controller are you attempting to configure?
Step 3: Re-run x360ce. With the runtime installed, x360ce opened cleanly and auto-created an xinput DLL. Jonas clicked “Auto” to map his controller and then “Save” so the x360ce.ini and xinput1_3.dll lived in the game folder. He tested the buttons—every press lit the virtual Xbox buttons on screen.
If you’ve installed the C++ packages and still see errors: : Newer versions of x360ce require the 2015-2019
The word may appear in a different context:
You must match the architecture (32-bit or 64-bit) of x360ce and the Visual C++ library to the , not just your operating system. Most modern games (released after 2015) are 64-bit (x64) . Older or indie games may be 32-bit (x86) .
However, due to legacy code or specific build versions, some iterations of x360ce require the (specifically the x86 version, even on 64-bit systems). Because Windows allows side-by-side installation of different versions, installing the "exclusive" required version is often the solution to runtime initialization failures. However, many users experience a sudden roadblock where
If you installed a newer, conflicting Visual C++ package (e.g., 2019/2022) and the app breaks, you may need to uninstall all of them and specifically install the 2015 standalone package.
Unlike many simple utilities, x360ce requires the latest combined package of Visual C++. It is not enough to have the 2013 version or the 2008 version. You need the Visual C++ 2015-2022 Redistributable (x86 and x64) specifically. This is the "exclusive" dependency—if you install the wrong architecture (32-bit vs 64-bit) or an older version, x360ce will crash.
The app will prompt you to create a xinput1_3.dll (or similar). Click .
If the program fails to open at all, a Visual C++ library is likely missing, or your existing installation is corrupted. As recommended for the "side-by-side" error, a clean reinstall of all Visual C++ Redistributable packages (focusing on the 2013, 2015-2019, and 2010 versions) is the most reliable fix. Always run the installer as an administrator by right-clicking and selecting "Run as administrator".
Understanding the two main versions is key to choosing the correct prerequisites.