Facegen — To Vam [upd]
If only DAZ Studio 4.24 is installed, you may need to install version 4.23 or earlier and run it to ensure content library directories are properly set up. The FaceGen development team has indicated this will be fixed in a future release.
: This can be a hardware issue—FaceGen’s photo processing is computationally intensive.
Dial the slider up to to ensure the face shape applies correctly to the mesh. Go to File > Save As > Support Asset > Morph Asset(s) . facegen to vam
Use Blender’s (set to "Vertex") to snap the boundary vertices of the FaceGen neck to the exact positions of the reference body neck vertices.
Use VaM’s internal plugins (like SkinMagic or ThomasHelzle’s shaders) to make the skin look less "flat" and more realistic. Common Troubleshooting Tips If only DAZ Studio 4
If the eyes look off, check the "Eye Depth" morph in VaM to align the globes with the new 3D sockets.
: Lens focal length and shooting distance cause perspective distortion that alters facial proportions. Use Photoshop’s Perspective Transform and Polarization filters to correct these issues. Dial the slider up to to ensure the
Here is the meat of the operation. We will break this down into the (FaceGen) and the Import Phase (VaM).
If the character's mesh explodes or deforms wildly when dialing up the morph, your vertex order was altered. Ensure you chose the correct base mesh generation (G2F vs G8F) in both FaceGen and DAZ Studio, and that the export scale was set to "DAZ Studio (1 unit = 1cm)".
This step uses FaceGen to create the preliminary 3D model.
Since VaM uses the G2 architecture, you often need DAZ Studio as an intermediary to "bake" or verify the look. Install the Morph