Rtgi 0.17.0.2 Release Jun 2026
Once active, tweak these settings in the RTGI UI panel for the ultimate balance of visual fidelity and performance:
The rtgi 0.17.0.2 release has numerous applications across various industries, including:
The RTGI (Ray Traced Global Illumination) 0.17.0.2 release, authored by (also known as Marty McFly), was a pivotal beta update for the popular ReShade shader that brings software-based ray tracing to virtually any DX9, DX11, or DX12 game. Key Features of RTGI 0.17.0.2
Because it relies on screen-space data, objects hidden behind the camera or blocked by the user interface will not contribute to the lighting equation. However, the blending algorithms in 0.17.0.2 mitigate this limitation seamlessly, ensuring that light transitions remain smooth as the camera rotates. To optimize your specific configuration, let me know: Which you are modding? What GPU you are using? If you need help fixing depth buffer issues? rtgi 0.17.0.2 release
: Adds real-time light bounces to game environments, making colors and shadows feel more physically accurate. Hardware Independence : Unlike native RTX implementations, RTGI works on non-RTX hardware
The , announced around October 30, 2020, was aimed at refining the stability and quality of these effects. Key Features and Enhancements in 0.17.0.2
The update, released by Pascal Gilcher (Marty McFly) on October 30, 2020 , was a maintenance and optimization release for the Ray Traced Global Illumination shader for ReShade. Release Summary Once active, tweak these settings in the RTGI
Auto-exposure now reacts faster to sudden lighting changes (e.g., looking from a dark cave to bright sky).
Always leave this checked. The 0.17.0.2 optimization ensures that the visual leap of multi-bounce light is well worth the negligible performance hit. Final Verdict
#ReShade #RTGI #RayTracing #PascalGilcher #PCGaming #GraphicsMods RTGI 0.17.0.2 Release! - Patreon To optimize your specific configuration, let me know:
Set between 10.0 and 20.0 . Higher values allow light to travel further but can cause light leaking if your depth buffer is limited.
Managing video memory (VRAM) is crucial when scaling games across different tiers of hardware. This update optimizes the internal texture layouts used to store probe irradiance and distance data. Developers can expect a lower overall VRAM footprint per volume, allowing for denser probe placements or larger bounding areas without hitting memory ceilings. 3. Stability Fixes for Dynamic Volumes
: Streamlined code execution to lower the frame-time cost, making the shader more viable for mid-range GPUs. Enhanced Infinite Bounce Logic
While the RTGI 0.17.0.2 update vastly optimized the performance footprint compared to older alpha releases, ray tracing remains heavily taxing on system hardware. Quality Preset Graphic Accuracy Approximate Performance Cost Ideal Hardware Level Basic Ambient Occlusion & Soft Global Illumination 10% – 15% Frame Rate Drop Mid-range legacy GPUs High Full Diffuse Lighting Bounces & Secondary Radiosity 15% – 25% Frame Rate Drop Modern multi-core GPUs Very High / Ultra Maximum Ray Count, Precise Specular & Micro-shadows 30%+ Frame Rate Drop Top-tier high-end desktop GPUs