The v4.2.13 patch focuses on fixing technical limitations, correcting user interface errors, and refining the game’s core mathematical systems.
Do you need help with a specific (e.g., a fuel-efficient I3 or a racing V12)? Are you trying to export your cars to another game?
The Lite Campaign Version turns you into a cutthroat executive. You start your company in 1946 with a modest pool of capital. To succeed, you must analyze diverse economic regions (like Gasmia or Fruinia), balance engineering time versus factory tooling costs, and set margins according to localized demographic preferences (e.g., Delivery, Commuter, Hypercar, or Off-road). The BeamNG.drive Exporter: From Blueprint to Asphalt
Cast iron, aluminum, or lightweight titanium components alter weight, cost, and engineering time. Automation - The Car Company Tycoon Game v4.2.13
v4.2.13 represents the most stable and feature-complete version of the "Tycoon" aspect, finally giving players a reason to care about the margins of their engine blocks.
Automation - The Car Company Tycoon Game version (Open Alpha) introduced several critical fixes and quality-of-life improvements to the car and engine design process. Whether you are aiming for a performance powerhouse or a campaign-dominating economy car, Key Updates in v4.2.13
When setting up a factory plot, choose your automation level carefully. High automation reduces labor costs but drastically increases tooling times and setup costs. Match small production runs with low automation to stay flexible. Manage Tech Pool Points The v4
Do not try to make a car that pleases everyone. A car designed simultaneously for "Track Day" and "Family Utility" will fail in both markets. Use the Market Desirability tab to tailor your car to a specific demographic (e.g., Commuter, Delivery, Light Sport).
Automation is not a game for everyone. It is a meticulous, almost obsessive-compulsive love letter to automotive engineering. By version 4.2.13, the game has moved well beyond its early-access origins into a robust, niche simulator that prioritizes realistic engine and chassis design over flashy presentation. The recently revamped Tycoon mode adds context, but the heart of Automation remains its staggering mechanical depth. If you’ve ever argued about bore-to-stroke ratios or optimal cam profiles, this is your digital Valhalla. If you just want to race, look elsewhere.
The release of version 4.2.13 focused on balancing the complex math driving the engine simulation while stabilizing the deep macroeconomic simulation of the Campaign Mode. The Lite Campaign Version turns you into a
Inline engines (I3, I4, I5, I6) are cheap to engineer. V-engines (V6, V8, V10, V12) offer superior power potential but require dual cylinder heads, doubling your valvetrain costs. Step 2: Valvetrain Selection
Start with a clear target market in mind. For a budget commuter car, choose an Inline-4 engine with cast iron components to save money. For a premium sports car, opt for an all-aluminum V8.
Managing a car company is harder than engineering a single fast car. Use these core strategies to avoid bankruptcy in your campaign. Focus on Familiar Demographics
This is not a game you "beat" in a weekend. It is a spreadsheet heavy, simulation-first experience that requires patience and a genuine curiosity about how cars work.
Version 4.2.13 includes the "Factory" tycoon mode, which replaced the older, broken campaign. You now manage production lines, factories on different continents, quality control, and marketing budgets.