Starsector Additional Console Commands Better Jun 2026
Using additional or advanced commands introduces risks to your campaign stability, especially when playing with large mega-modpacks.
Get a step-by-step guide on via the config files.
To make the console even better, use the built-in macro system to bundle multiple actions into a single keystroke.
: Faction hates you for a minor transgression? Fix it instantly. Allows you to explore all storylines without being locked out.
This feature is a major design goal of Console Commands v2.0 and later, making it as painless as possible to implement new commands. starsector additional console commands better
Are you trying to or test specific ship builds ?
The console mod is immensely powerful and, as one forum user wisely put it, "using this mod as a cheating tool will suck all of the fun out of Starsector". With great power comes great responsibility. Always keep a backup of your saves before running any major command or script, especially when using runcode . Use the console to bypass bugs, skip genuine tedium (like grinding reputation from -65 with the Pirates), or to test a wild theory, not to trivialize the entire game.
The Sector is vast, and fuel management can sometimes feel like a chore rather than a mechanic. These commands streamline the "dead time" between discoveries.
| Mod | Added Commands | |-----|----------------| | | nex_* commands (e.g., nex_invade , nex_forcepeace ) | | Terraforming & Station Construction | addcondition , removecondition for colony modifiers | | Industrial Evolution | addindustry_IndEvo_* for custom industries | | Ashes of the Domain | addprogression , unlockvault | | Grand Colonies | setmarketsize , addstructure | Using additional or advanced commands introduces risks to
Create a to run every time you begin a new save
The Console Commands mod is an indispensable tool, but the "additional" and "better" aspects of the console are what truly set it apart. By incorporating additional command packs, leveraging community utilities, and writing your own scripts, you can transform the console into the ultimate starship captain's toolkit.
Grants one copy of every weapon to experiment with loadouts. SetRelationship Faction Politics
These commands turn you into a combat god, allowing for deep testing of ship variants or just blowing things up for fun. : Faction hates you for a minor transgression
The Additional Console Commands sub-mod expands the base utility with advanced faction management and world-building features. :
If you want to tailor these commands to your current playthrough, let me know: What or faction packs do you have installed?
Install these mods and run list commands to see all new additions.
: Teleport your fleet instantly to any planet, star, or coordinate.
Save a 40-hour playthrough if an essential faction NPC glitches out. Better Quality-of-Life Tools
Starsector is a masterclass in space sandbox design, offering a deep mix of fleet logistics, tactical combat, and emergent storytelling. However, the vastness of the Sector can sometimes lead to pacing bottlenecks, lost progress due to mods, or a desire to simply experiment with absurd fleet compositions. While the base game does not feature a native developer console, the community-created mod—often expanded by players looking for additional console commands —completely transforms the experience.