: Deformable objects and solid geometry calculate collisions simultaneously on the GPU or CPU.
: A new Dynamic Surface emission type allows you to emit fire and smoke directly from deforming surfaces, like a waving flag. The UpRes system has also been refined, allowing artists to work with low-res proxies and "up-sample" for the final high-quality bake.
: Addressed several critical issues, including a bug where certain polygon selections were lost when motion blur was enabled and fixes for Substances in Nodes not appearing in the Asset Manager. Workflow & Integration
Maxon Redshift continues to bridge the gap between CPU rendering and GPU acceleration:
You can now apply custom Damping Overrides to Rigid Bodies, Soft Bodies, Cloth, Rope, and Balloon tags, offering finer control over how objects lose energy.
: One of the most praised additions is the full migration of Rigid Bodies into the unified XPBD system. They now natively interact with cloth, ropes, and Pyro effects.
Leverage the built-in Maxon Asset Browser to drag and drop Redshift-ready materials directly into your scene to save hours of look-development time.
: In the 2024 version, Redshift is the default renderer for Cinema 4D.
The latest version offers better handling of sun and sky systems, providing more realistic outdoor lighting with fewer artifacts.
The core of this update is native support for Apple’s M3 processors, leveraging their hardware-accelerated ray tracing capabilities for final-quality rendering. Maxon describes this as "substantial performance enhancements". This integration promises exceptional speed and interactivity for Mac users, potentially revolutionizing on-the-go rendering.
: Enhanced Matte Shadow Catcher options make it simple to composite 3D objects over real-world photographic backplates.
Here are the primary highlights of this "piece" of software:
Simplified integration of 3D objects into real-world photographic plates or backplates. Memory Management and Stability
: Missing textures and broken links are easier to find and fix via a redesigned Asset Browser.
Minimum 32GB, though 64GB or higher is strongly recommended if you plan on running complex simulation caches alongside heavy out-of-core Redshift renders. Conclusion
Redshift 3.5.24 interfaces perfectly with Cinema 4D’s Pyro. It renders complex voxel data with sharper details, accurate scattering, and realistic blackbody radiation for fire elements. Hardware and System Optimization
NVIDIA RTX 40-series (e.g., RTX 4070 Ti, 4080, or 4090) with at least 12GB VRAM to maximize Redshift’s hardware-accelerated ray tracing (RTX ON). For Mac users, Apple Silicon (M2/M3 Pro or Max) offers highly optimized unified memory rendering.
The Redshift Real-Time (RT) view in C4D enables almost instantaneous feedback on lighting, materials, and camera changes. 3. The 2024.2 / 3.5.24 Synergistic Workflow
: Shaders, lighting, and volume calculations output identically, whether rendered via your graphics card or a CPU farm.