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Multiversus Frame Data Link Jun 2026

Look at your character's data to find their fastest startup move. This is usually a neutral air (Nair) or a down-tilt jab. When an opponent is suffocating you with pressure, knowing your fastest 4-frame or 5-frame option allows you to find small gaps in their offense to break free. 2. Learn Your Bread-and-Butter (BnB) True Combos

Shaggy is often described as the most straightforward character in MultiVersus , combining simple attacks with a chargeable Rage mechanic that powers up his special moves. Frame data is critical to Shaggy’s gameplay:

Here is the interesting lie the game tells you: Speed wins. It doesn't. wins.

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Frame data doesn’t exist in a vacuum. A "fast" move on a massive character like Iron Giant might still be slower than a "slow" move on a tiny character like Gizmo. Larger characters often have more active frames and larger hitboxes but suffer from significantly higher recovery frames. Conversely, Assassins like Harley Quinn boast the best startup frame data in the game, allowing them to win most "scrambles" where both players press a button at the same time. How to Use Frame Data to Improve

Learn the beat, or learn to lose.

By understanding how animations are broken down into individual frames, you can transform your gameplay from casual button-mashing to calculated, elite-level combos and flawless defense. Look at your character's data to find their

Their physical attacks are average, but their projectiles have unique frame structures designed to control space and force opponents to navigate complex recovery traps. How to Check Frame Data

Sometimes the best frame data resource is the Training Mode itself. With patience and recording software, you can:

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Moves that are only slightly minus (e.g., -1 to -3). While you lose your turn to attack, the opponent cannot strike fast enough to punish you before you can dodge.

The Chronicler's work was never done. With every update to the MultiVerse, the data shifted. A "buff" might shave a frame off Wonder Woman's shield bash, making her an unstoppable force, while a "nerf" could add recovery time to Iron Giant’s massive slam, leaving him a sitting duck for faster Assassins like Arya Stark .

The "sweet spot" where your attack actually has a hitbox. This is the moment your move can deal damage and knockback. Recovery Frames:

To prevent infinite combos, MultiVersus implements a system. If you use the same grounded side attack repeatedly, you incur a lockout period during which that move cannot be used again. This lockout is measured in frames — a common value is 15 frames for ground side attack combos. Some characters have stricter lockouts, such as 18 frames for certain moves.

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